VIGILANCE
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.



 
PortailAccueilGalerieRechercherDernières imagesS'enregistrerConnexion
Le deal à ne pas rater :
Code promo Nike : -25% dès 50€ d’achats sur tout le site Nike
Voir le deal

 

 Test live le pvp arrive

Aller en bas 
5 participants
AuteurMessage
Gauche
Strategos
Strategos
Gauche


Nombre de messages : 1396
Age : 41
Localisation : 28
Date d'inscription : 03/10/2008

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: Elite !!
Niveau PVP: 4 (11%)

Test live le pvp arrive Empty
MessageSujet: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 14:10

Allez faire un tour sur le TL la maj pvp est dessus, de plus :

Priest of Mitra
* Removed the casting time of the Condemn spell. This spell will now apply its stun effect instantaneously.
* Reduced the cast time of Repudiate to 1 second.
* Repudiate will now follow the normal rules for crowd control breaking (breaks on % health loss instead of a % chance when taking damage).

les 2 premières lignes m'ont fait plaisir, la troisième beaucoup moin^^

De plus le changement sur les cc est en place aussi sur le tl : http://forums-tl.ageofconan.com/showthread.php?t=49373
Revenir en haut Aller en bas
Varhes
Taxiarchos
Taxiarchos



Nombre de messages : 275
Date d'inscription : 13/06/2009

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:05

S'il te plait copie les pacth note stp je ne peux pas le voir (bannissement)

Je t'en supplie!!!!!
Revenir en haut Aller en bas
nemir
Taxiarchos
Taxiarchos
nemir


Nombre de messages : 974
Date d'inscription : 09/03/2009

Feuille de personnage
Classe:
Niveau PVE:
Niveau PVP:

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:09

Revenir en haut Aller en bas
Gauche
Strategos
Strategos
Gauche


Nombre de messages : 1396
Age : 41
Localisation : 28
Date d'inscription : 03/10/2008

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: Elite !!
Niveau PVP: 4 (11%)

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:32

Changes to the Crowd Control System

Based on ongoing feedback from players concerning crowd control abilities, and the impact of these abilities specifically in PvP scenarios, a number of improvements have been made to how crowd control behaves in Age of Conan. These are changes which have generally been evaluated and considered for some time, and we feel 1.06 is the right patch to deliver these to players, due to other CC changes also going in the same patch.

The changes outlined below will generally improve game-play by reducing the total time a character may exist in a continuously controlled state, and thus address what is known to players as “cc-locks.” This behavior can be seen in certain PvP situations, but also in PvE where mobs in some areas may chain crowd control the player. The following changes do not preclude future adjustments to crowd control, nor do they conflict with the existing changes already on the TestLive servers.

For organizational purposes, we have thematically grouped crowd control into two divisions. Major Crowd Control, where the character is completely incapacitated, and Minor Crowd Control where only some aspects of character control is impacted. These two groups will now follow slightly different rules for immunities and cc-breaks.

* Major Crowd Control – Stun, Fear, Charm, Knockback
* Minor Crowd Control – Root, Snare, Silence


Major Crowd Control Rules

As the crowd control in this category include the more powerful varieties, after any player is affected by a Stun, Fear, Charm there will be applied to the player a 3 second global immunity to all forms of Major Crowd Control (Stun, Fear, Charm or Knockback). After Knockback this will be 5 seconds from when the animation starts, because Knockback cannot be broken by anti-cc (so after the animation ends it will be roughly 3 seconds). With the exception of knockback, this 3 second immunity takes affect after the crowd control effect ends, regardless of the means by which the it does so (naturally expires, via cc-break, etc). This 3 second global immunity will be in addition to other type-specific immunities which may possibly be conferred.

In addition, the Major Crowd Control affects have been made mutually exclusive with each other, so that a player cannot be affected by one Major Crowd Control while he is under the influence of another. Note this does not apply to Minor Crowd Control effects.

So for example, a player may be Feared, Rooted and Snared. But he cannot be Stunned until after the Fear has ended (since both Stun and Fear are Major Crowd Control), and of course also until after the 3 second Major Crowd Control global immunity has worn off. But during any of this time, a Silence may be applied, since Silence is not a Major Crowd Control ability.

Currently on live when a player uses a CC break which breaks multiple crowd control types, the player loses all immunities he may have running for any of those types. For example, if a player is feared after the fear expires he has a long term fear immunity. If the player is then charmed, using Agile Mind will cause the player to lose his long term fear immunity. So one other change we have made is that when a combination CC break is used, other immunities than the type which is actively broken will no longer be removed. Thus, under the new system, if a player is hit with a fear and it naturally expires so that the player receives a long term fear immunity, and is subsequently charmed, using Agile Mind will not remove the fear immunity as it currently does now on Live.

Minor Crowd Control Rules

As currently exists, snare, root and silence can always be cross-stacked with each other. This will continue to remain true, as Minor Crowd Control are the less potent varieties and no combination of them will completely incapacitate the character.

The current behavior on the Live servers is that after a cc-break is a applied, the subsequent immunity granted to that type is substantially less than what it would be if the cc wore off naturally. Moving forward, abilities that break Minor Crowd Control have had their cc-specific immunity extended to greater than what they currently are, but still less than the immunity which would be granted if the cc wore off naturally. Note that unlike Major Crowd Control, an effect in the Minor Crowd Control category confers no global immunity, and only confers an immunity to its own type, as what currently exists on the Live servers. Other than this, abilities that break Minor Crowd Control such as Escape Artist will continue to function as they do on Live.

Also note that while currently there is no silence break, we have the option of adding one in the future, and such an ability would follow the rules for Minor Crowd Control.

Other Changes

The following changes have been made to class abilities, in addition to the global changes above:

Overwhelming Shout - cool-down reduced to 3m, stun reduced to 5s, fear to 8s, stun and fear now follow normal cc breaking rules. (% of health rather than % chance to break when taking damage).
Condemn – is now instant cast.
Exorcism - cooldown reduced to 1 minute, cast time made instant
Agile Mind – stun break has been added to the other crowd control break functions of fear and charm.


An Extended Example

Note that abilities such as Avatar of Death, Lotus Overdose, and Excellent Balance which confer long duration immunities may "stack" with the global immunity mentioned in the above sections.

So for example, consider a player who activates Avatar of Death (using the revamped Assassin) and is therefore immune to charm, knockback, root and snare for 15 seconds. He may be subsequently stunned, and then activate Agile Mind for the stun break. For three seconds after stun has ended, the player is additionally immune to fear, stun, charm and knockback from the global immunity (although the knockback and charm immunities are already conferred by Avatar of Death), on top of the immunities he already has. Note that obtaining this global immunity does not impact the duration of the immunities conferred by Avatar of Death. Also, the Assassin could technically be silenced at any point (just as an illustration of how immunities work), and the resultant immunity would be in addition to any other immunities the Assassin already has running.
Revenir en haut Aller en bas
Gauche
Strategos
Strategos
Gauche


Nombre de messages : 1396
Age : 41
Localisation : 28
Date d'inscription : 03/10/2008

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: Elite !!
Niveau PVP: 4 (11%)

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:32

Shrines of Bori

With Shrines of Bori players will experience a guild-based ongoing outdoor conflict with capturable objectives, which takes place in the Border Kingdoms: Cimmerian End.

A Border Kingdoms playfield was chosen for this feature because unlike other playfields, only one instance of a Border Kingdom will ever exist at a time.

An additional change has been made so that players who have previously logged out in the Border Kingdoms: Cimmerian End will appear upon login at one of the existing entrance/exit locations of the playfield, chosen at random. This is to prevent players from strategically logging out. This change has also been applied to Aquilonian End and Border to Kush.

Note that all Border Kingdoms block a player's use of teleport spells (Path of Asura, Path of Comrades, etc).

Brannoc Village

Four Shrines to the war god Bori have been placed around Brannoc village. A shrine generally consists of the following elements:

* A Banner, to be captured and fought over by guilds
* An Altar, where a guild who has captured the Banner may make offerings to Bori and receive tokens and PvP experience, which conversely may be destroyed by other guilds.
* A Merchant, who sells useful materials in a limited stock that spawn on a timer of 5 minutes. This means these materials don't spawn for 5 minutes after the Merchant has spawned. The Merchant is considered a Group Mob and is attackable, although he will not aggro unless attacked. If killed, he will respawn after 5 minutes.


Capturing a Shrine

A Shrine is captured when a member of a guild who does not currently own that Shrine interacts with the Shrine’s associated Banner for an uninterrupted 5 seconds. The Banner then enters a contested state for at least 60 seconds. A guild can retake their “contested” Shrine if a member of the guild interacts with the Banner for an uninterrupted 5 seconds.

Thus, the Banners have three possible states:

1. Neutral – This is the “start” state of the Banners, such as when the playfield comes up. Neutral Banners appear on the map with a unique icon.
2. Contested – This state occurs when a member of a guild interacts with a Banner attached to a Shrine his guild does not own for an uninterrupted five seconds. Contested Banners appear on the map with a unique icon, and also a playfield-wide message is broadcast. If a member of a guild who owns the Banner (and therefore not part of the contesting guild) interacts with it for an uninterrupted five seconds, it is immediately reverted back to the owning guild.
3. Captured – If a Banner has been contested for a continuous 60 seconds (this may be modified), it then is owned by the capturing guild. This resets the other elements of the Shrine, such as the Altar and the Merchant.


Making an Offer

An Offer is made to the Altar when a member of a guild who owns the Shrine interacts with the Altar for an uninterrupted 5 seconds, and an appropriate resource is in the player's inventory. A Shrine may only be interacted with for this purpose by 1 person at a time, and there is a 5 second global cool-down on any player making an offer. Making the offer removes the resource from the player's inventory.

As different objects are of intrinsically different value, each resource has been assigned a value which represents how much the resource is worth to the war god. If there are multiple items in a player's inventory which may be offered to the shrine, the items are offered in order from least valuable to most valuable.

Rare PvP Resources

We have added a number of rare PvP resources to the nodes which already exist in Border Kingdoms: Cimmerian End. These items are unique (a player can have only one of a specific rare PvP resource at a time), and will drop 100% of the time in PvP death. Harvesting these resources require the existing harvesting feats.

Rare resources drop from existing PvP resource nodes at the following rates:

* Tier 3 Rare PvP Resources: drop 5% off Tier 3 PvP nodes (per tap)
* Tier 2 Rare PvP Resources: drop 10% off Tier 2 PvP nodes (per tap)
* Tier 1 Rare PvP Resources: drop 15% off Tier 1 PvP nodes (per tap)


Therefore a player who wishes to make an offer to Bori using a rare PvP resource must first harvest the resource (or otherwise obtain it) and return to the Shrine without suffering a PvP death.

Since there are several tiers of PvP resources, each rare type has been assigned a number of units based on the how much favor the sacrifice yields with Bori.

* Tier 3 Rare Metal/Precious Ore PvP Resource = 180 units
* Tier 2 Rare Metal/Precious Ore PvP Resource = 45 units
* Tier 1 Rare Metal/Precious Ore PvP Resource = 20 units
* Tier 3 Rare Stone/Wood PvP Resource = 60 units
* Tier 2 Rare Stone/Wood PvP Resource = 18 units
* Tier 1 Rare Stone/Wood PvP Resource = 10 units


Idol of Bori

The Idol of Bori is a crafted item, and there are versions of the recipe for each of the five crafting professions. Similar to the rare PvP resources, it is also unique and a player may only have one Idol of Bori at any given time. It also drops 100% of the time on PvP death.

Recipes for the Idol of Bori are sold on the merchant who spawns after a Shrine is captured. The materials used to make the Idol of Bori are the common PvP resources (which currently exist in the game), as well as a unique limited-stock ingredient that is sold on the Merchant and spawns 5 minutes after the Merchant has spawned. After his ingredient is purchased by any player, the Merchant will restock after 5 minutes assuming he isn't killed which resets that timer.

Offering the Idol of Bori to the Shrine yields 50 units.

Making a Sacrifice

A Sacrifice to Bori is made when the Altar has accumulated enough units. A Sacrifice to Bori is made automatically when the Altar has reached or surpassed this required unit amount.

After a Sacrifice has been made, all members of the controlling guild who are in the playfield receive the Favor of Bori event. Also, after a Sacrifice to an Altar, the other 3 Altars in the playfield have their Offerings reduced by 50% of the total amount needed to trigger a Sacrifice. This is independent of which guild controls the other shrines. Bori rewards action!

Favor of Bori

Upon a Sacrifice, Bori grants a favor to all members of the controlling guild who are in the playfield, up to a limit of 24 players. This includes:

* Some amount PvP experience
* Some amount of PvP Tokens
* Some amount of Glory (PvP Renown)
* 15 minute duration buff called “Favor of Bori,” which stacks up to 5 times.


In order to encourage and support smaller guilds in the face of a greater number of opponents, the amounts of tokens awarded is inversely proportional to guild members in the playfield. The breakdown is as follows:

* 1-6 guild members in the playfield yields 12 tokens per member
* 7-12 guild members in the playfield yields 6 tokens per member
* 13-18 guild members in the playfield yields 4 tokens per member
* 19-24 guild members in the playfield yields 3 tokens per member


If there are more than 24 guild members in the playfield at a time, Bori will randomly choose 24 players of the guild in the playfield to grant his favor. However, in this case Bori will only grant 1 token to the chosen 24 players (instead of 3) as Bori is not impressed by overwhelming odds.

The amount of PvP experience a player obtains from making a Sacrifice is proportional to the number of tokens he receives.

Destroying an Enemy Altar

Players may destroy the Altar, should the Shrine be owned by another guild. Note this is different than capturing the Banner, which causes the Shrine to change hands. Destroying an Altar does not cause the Shrine to change hands, but it is still an undesirable event for the guild whose Altar is destroyed.

To destroy an Altar, a player of a guild who doesn't own the Shrine must interact with the Altar for an uninterrupted 5 seconds. Doing so causes the Altar to lose 10% of it's health. When the Altar reaches 0 health, it is destroyed.

Similar to making an offering, interacting with the Altar such a way may only be accomplished by 1 player a time, and there is a 5 second global cooldown on interacting with the Shrine in this manner. If the Altar is destroyed, it will lose all of the accumulated offerings. Afterwards, it respawns in 5 minutes with 100% health. Upon a successful Sacrifice, the Shrine will obtain 25% of it's health back if it was damaged, up to 100%.

If an Altar is destroyed, the attacking guild receives some smaller number of tokens if the number of offerings on the Altar is greater than 75% (aka the Altar is more than 75% full). Altars which are 75% full or greater have a special particle effect visible. Similar to making a sacrifice, the number of tokens obtained in this manner is inversely proportional to the number of guild members in the playfield.

For destroying an enemy Altar:

* 1-6 guild members in the playfield yields 6 tokens per member
* 7-12 guild members in the playfield yields 3 tokens per member
* 13-18 guild members in the playfield yields 2 tokens per member
* 19-24 guild members in the playfield yields 1 tokens per member
* If there are more than 24 guild members in the playfield, there are no tokens obtained in this manner


There is no PvP experience or buff rewarded for destroying an enemy Altar.

Improving a Shrine

For each successful Sacrifice made to an Altar by a guild without the Altar being destroyed (or the Shrine changing hands due to capturing the Banner), the power of the Shrine will be increased up to a cap of 5 successful Sacrifices. This means there is a cumulative benefit for holding a Shrine for an extended period of time.

With each Sacrifice, the amount of units added to the Altar by an object (rare PvP resource or Idol of Bori) will increase by 5%, and also 6 seconds will be added to the amount of time the Banner needs to be in the contested state before being captured by another guild.

This means, after 5 successful Sacrifices (without losing the Shrine, or the Altar getting destroyed), the number of units granted by a rare PvP resource or Idol of Bori obtained will increased by 25% of the base value, and the contested time on the Banner will be increased from 60 seconds to 90 seconds.

Losing a Shrine

A guild loses its Shrine if a different guild captures the Banner. This means it is interacted with for an uninterrupted period of 5 seconds, and then the Shrine remains in a contested state for an additional 60-90 seconds. When a guild loses its Shrine, the Altar and the Merchant will despawn, and all progress and timers on the Shrine will be erased and reset to initial values.

Owning Multiple Shrines

It is perfectly possible for a guild to own multiple Shrines. However, because making a Sacrifice reduces the offerings on the other Shrines by 50%, guilds may or may not find holding multiple Shrines as a useful strategy.

PvP Gear

Just a quick note about Tier 2 PvP gear. This gear will require a player to have reached the appropriate PvP level, and is priced in PvP Tokens similar to how raid gear is priced in Raid Tokens. The PvP Tokens obtained from performing a Sacrifice of Bori are of only one type. A different type is obtained through mini-games, and are rewarded upon the completion of wanted-poster style quests to win at the various mini-games (one quest per mini-game type). These quests are on several-hour cooldowns.
Revenir en haut Aller en bas
Gauche
Strategos
Strategos
Gauche


Nombre de messages : 1396
Age : 41
Localisation : 28
Date d'inscription : 03/10/2008

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: Elite !!
Niveau PVP: 4 (11%)

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:33

TESTLIVE FIXES
* Automatic token distribution in raids is now more intuitive.
* You can now build a tavern in the northern Lacheish player city.
* Guilds with Tier 3 cities on TestLive should now be able to see and use their decoration nodes.
* Group members will now be notified about your dice rolls.
* The price of renting a room in both the Serpent's Head Inn and Green Man Tavern has been reduced by half.
* Siege camps should be more reliable now.
* There are now an Alchemical Appraiser and Armor Appraiser in Old Tarantia.
* When promoting a player in your guild via the new Guild window, you will now get a message if you are going to promote someone past yourself. Also, many other fixes and tweaks for the guild management window.
* Fortuitous Vittles (renown level 12) will only buff the user now.

Thoth-Amon's Stronghold
* Hathor-Ka no longer targets pets after teleporting.
* Harbinger of Death no longer casts "Final Blow" straight after spawning.
* Added a small cast time to Hathor-Ka's Miasma spell.



COMBAT
* Changes to crowd contol are now on Test Live. You can read about the changes more in depth here.
* Fixed an issue where damage from offhand attacks was granting too much hate for multi-hit combo finishers
* Fixed various issues regarding hate and aggro management.
* Necromancer / Demonologist : Pets should now have out of combat health regeneration.



CLASSES
Assassin
* New Ability: Crimson Lotus Pollen. This ability is granted at level 40 to all Assassins. When used, it will reduce the Assassin's hate on a single target by 25%. This ability costs 3 Soul Fragments to use.
* Critical hits with Miasma abilities should no longer trigger Lotus Overload.
* Crystallized Lotus Extract should now always award Soul Fragments.
* Crow Shadow Stalkers should no longer use Face Stab on players.
* Snap Kick should now only cost 1 Fragment, regardless of a hit or miss.
* Assassins should no longer be able to resist the Soul Fragment costs of abilities.
* Dull Pain should now have a lotus leaf type particle effect while active.
* Lotus-Coated Dart should now have a visual effect when used.
* The additional Face Stab that accompanies a Stealth Attack should now receive benefits from both the Unholy Stabs feat and the Necrosis feat.

Conqueror
* Thunderhead Banner now does an AoE mana burn (similar to how Fireweave Banner works) in addition to its current effects.

Demonologist
* Increased the proc rate of Incinerate from the third rank of Blazing Fire. This should allow Incinerate to always apply when Combustion is feated.

Herald of Xotli
* Hellfire Breath and Demonic Fortitude have been given a new instant-cast animation that resembles the non-instant casting animations for the same spells.

Necromancer
* Necromancers are only able to have one Frozen Hatred. Instead of a new Frozen Hatred spawning, the duration of the pet will increase by 60 seconds for every fatality. This is capped at 5 minutes. To visualize the duration, the Fronzen hatred will grow and shrink based on the time remaining. Larger means longer duration.
* Necromancers get a new spell from level 1 called "Frozen Hatred". This spell works like a stance applying a buff that persists over death and can be deactivated by casting it again. This buff needs to be active for the Frozen Hatred to appear when you or your group members do a fatality. This way necromancers can choose when they want these frozen giants to appear.
* Touch of Winter should now apply snare immunity when affecting players.

Priest of Mitra
* Removed the casting time of the Condemn spell. This spell will now apply its stun effect instantaneously.
* Reduced the cast time of Repudiate to 1 second.
* Repudiate will now follow the normal rules for crowd control breaking (breaks on % health loss instead of a % chance when taking damage).



PVP
* There is now new PvP content in Border Kingdoms: Cimmerian End. You can read more about this new content here. PLEASE NOTE : This new addition will require extensive player testing while on Testlive, and it is unlikely that these changes will go to Live with the 1.06 update.

Massive PvP
* Spellweaving players now properly get affected by knockback when getting hit by enemy siege weapons.
Revenir en haut Aller en bas
nemir
Taxiarchos
Taxiarchos
nemir


Nombre de messages : 974
Date d'inscription : 09/03/2009

Feuille de personnage
Classe:
Niveau PVE:
Niveau PVP:

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:40

Pour ceux qui ne comprennent pas l'anglais voici ce que j'ai pu comprendre :

- post de gauche = post sur les cc :

Deux catégories seront crées = - contrôles de foule majeur (stun, fear, kb, charme) et controles de foule mineurs (root, snare, silence).

Pour les controles de foule majeur :

- A chaque fois que vous en ferez un sur un joueur il obtiendra une immunité de 3 sec à l'ensemble des cc de foule qui commencera à la fin de l'effet de celui lancé (qu'il soit stoppé naturellement ou pas un anti cc).
- On ne pourra plus cumuler les effets des cc de foules entre eux : = fear + stun.
- Quand on utilisera un anti cc , on ne perdra plus les immunités acquise des autres types de controles de foules. Ex = je suis fear je chope 30 sec d'imun et apres les 3 sec je suis stun et j'utilise un anti stun => je suis tjs imun au fear.

Pour les controles de foule mineur :
- Aucun changement (toujours cumulable)
- Imunité suite à un anti cc augmentée mais tjs inférieure à celle d'un arret naturel
- il vont peut etre ajouter un anti silence.

Ca me soul de traduire :
Other Changes

The following changes have been made to class abilities, in addition to the global changes above:

Overwhelming Shout - cool-down reduced to 3m, stun reduced to 5s, fear to 8s, stun and fear now follow normal cc breaking rules. (% of health rather than % chance to break when taking damage).
Condemn – is now instant cast.
Exorcism - cooldown reduced to 1 minute, cast time made instant
Agile Mind – stun break has been added to the other crowd control break functions of fear and charm.


Personelement ca me semble vraiment bien car ca vous nous pousser encore plus à ne pas gacher nos cc surtout les controles de masses et donc les utiliser un part un de facon coordonnée.
Revenir en haut Aller en bas
nemir
Taxiarchos
Taxiarchos
nemir


Nombre de messages : 974
Date d'inscription : 09/03/2009

Feuille de personnage
Classe:
Niveau PVE:
Niveau PVP:

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:41

Pour le shrine of bori c'est un nouveau jeu pvp en plus des bk et bg.

Je vous laisse tout lire si cela vous interesse d'avantage car ca a l'air interessant mais compliqué.
Revenir en haut Aller en bas
nemir
Taxiarchos
Taxiarchos
nemir


Nombre de messages : 974
Date d'inscription : 09/03/2009

Feuille de personnage
Classe:
Niveau PVE:
Niveau PVP:

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 15:57

quid de l'endurance et de la distance de cast des cc ?
Revenir en haut Aller en bas
Gauche
Strategos
Strategos
Gauche


Nombre de messages : 1396
Age : 41
Localisation : 28
Date d'inscription : 03/10/2008

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: Elite !!
Niveau PVP: 4 (11%)

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 16:09

L'endu et la distance de cast des cc reste comme annoncé dans les maj précédente.
Revenir en haut Aller en bas
nemir
Taxiarchos
Taxiarchos
nemir


Nombre de messages : 974
Date d'inscription : 09/03/2009

Feuille de personnage
Classe:
Niveau PVE:
Niveau PVP:

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 16:10

tu as le lien qui en parlait ?
Revenir en haut Aller en bas
Gauche
Strategos
Strategos
Gauche


Nombre de messages : 1396
Age : 41
Localisation : 28
Date d'inscription : 03/10/2008

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: Elite !!
Niveau PVP: 4 (11%)

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 19:08

GENERAL
* New player emote added - /emote sleep.
* The "Skewbald Pinto Horse" by the Mount Vendor in Old Tarantia should now correctly resemble the visual appearance of a Skewbald Pinto.



COMBAT
* Classes that do not use stamina for combos will no longer be able to use stamina potions.



CLASSES
BARBARIAN
* Too Many To Count should no longer taunt guards.
* It should once again be possible to trigger fatalities with the Whirlwind-combos.


DEMONOLOGIST
* Reduced the range of the Fiery Torment, Storm Chains, Possession, Gate of Hell, Wicked Bolt, and Detonation spells to 5 meters.
* Reduced the range of the Agonizing Jolts spell to 15 meters.
* Inferno of Amher and Shockblast will now crit like they are supposed to when you have the spellweaving buff Hand of Doom.


NECROMANCER
* Reduced the range of the Freeze spell to 5 meters.
* Reduced the range of the Ice Shackle spell to 10 meters.
* Reduced the range of the Unholy Hands spell to 15 meters.


PRIEST OF MITRA
* Reduced the range of the Eye of Judgment and Condemn spells to 5 meters.
* Reduced the range of the Repudiate spell to 10 meters.


TEMPEST OF SET
* Reduced the range of the Cobra Stare spell to 5 meters.
* Reduced the range of the Quicksand, Visions of Hatred, and Puppets of Set spells to 10 meters.
* Reduced the range of the Thundering Voice spell to 15 meters.
* Thundering Voice should now properly interrupt the target of the spell.



PVP
* Hallowed Vaults: The direct passage from the center room to the flag rooms is now filled with Poisonous Gas. It's best to not stay in this area very long, as it can be hazardous to your health.
* Totem Torrent: Adjusted some collision walls to improve the gameplay flow.
* Those who have earned a key to the Armsman's Tavern arena can now access a special bloody version called The Lion's Maw. By signing up for one of the two teams (Red or Blue), you can kill the other team to your heart's content, including fellow guildmembers. Note that kills in the Maw do not award PvP experience.
Revenir en haut Aller en bas
nemir
Taxiarchos
Taxiarchos
nemir


Nombre de messages : 974
Date d'inscription : 09/03/2009

Feuille de personnage
Classe:
Niveau PVE:
Niveau PVP:

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 19:16

ok merci, plus de popo endu ca risque d'etre bien marrant mouahaha.
Revenir en haut Aller en bas
alexian
Hyparchos
Hyparchos
alexian


Nombre de messages : 404
Age : 32
Date d'inscription : 26/06/2009

Feuille de personnage
Classe: Nécromancien
Niveau PVE: 80
Niveau PVP: 3.25

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMar 19 Jan - 21:26

Oui peute etre marrant mais les tissage comment qu'on va faire ?
plus popo = plus d'endu = plus de tissage ou alors tissage qui durera 50fois moins longtemps
Revenir en haut Aller en bas
flyingsword
Taxiarchos
Taxiarchos



Nombre de messages : 465
Age : 46
Localisation : Limoges
Date d'inscription : 04/03/2009

Feuille de personnage
Classe: Chaman de l’Ours
Niveau PVE: 80
Niveau PVP: 6,5

Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitimeMer 20 Jan - 11:26

Revenir en haut Aller en bas
Contenu sponsorisé





Test live le pvp arrive Empty
MessageSujet: Re: Test live le pvp arrive   Test live le pvp arrive Icon_minitime

Revenir en haut Aller en bas
 
Test live le pvp arrive
Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» images pour test

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
VIGILANCE :: Taverne-
Sauter vers:  
Ne ratez plus aucun deal !
Abonnez-vous pour recevoir par notification une sélection des meilleurs deals chaque jour.
IgnorerAutoriser